{"id":12162,"date":"2019-01-22T20:12:08","date_gmt":"2019-01-23T02:12:08","guid":{"rendered":"http:\/\/popculturenetwork.com\/wordpress\/?p=12162"},"modified":"2019-01-22T20:12:08","modified_gmt":"2019-01-23T02:12:08","slug":"u-s-video-game-sales-reach-record-breaking-43-4-billion-in-2018","status":"publish","type":"post","link":"http:\/\/popculturenetwork.com\/wordpress\/2019\/01\/22\/u-s-video-game-sales-reach-record-breaking-43-4-billion-in-2018\/","title":{"rendered":"U.S. Video Game Sales Reach Record-Breaking $43.4 Billion in 2018"},"content":{"rendered":"<p><span class=\"xn-location\">WASHINGTON<\/span>,\u00a0<span class=\"xn-chron\">Jan. 22, 2019<\/span>\u00a0\/PRNewswire\/ &#8212;\u00a0The U.S. video game industry generated a record\u00a0<span class=\"xn-money\">$43.4 billion<\/span>\u00a0in revenue in 2018, up 18 percent from 2017, according to new data released today by the Entertainment Software Association (ESA) and The NPD Group.<\/p>\n<figure id=\"attachment_12163\" aria-describedby=\"caption-attachment-12163\" style=\"width: 640px\" class=\"wp-caption aligncenter\"><img decoding=\"async\" loading=\"lazy\" class=\"size-large wp-image-12163\" src=\"https:\/\/i0.wp.com\/popculturenetwork.com\/wordpress\/wp-content\/uploads\/2019\/01\/Entertainment_Software_Association_Logo.jpg?resize=640%2C276\" alt=\"\" width=\"640\" height=\"276\" srcset=\"https:\/\/i0.wp.com\/popculturenetwork.com\/wordpress\/wp-content\/uploads\/2019\/01\/Entertainment_Software_Association_Logo.jpg?resize=1024%2C442 1024w, https:\/\/i0.wp.com\/popculturenetwork.com\/wordpress\/wp-content\/uploads\/2019\/01\/Entertainment_Software_Association_Logo.jpg?resize=150%2C65 150w, https:\/\/i0.wp.com\/popculturenetwork.com\/wordpress\/wp-content\/uploads\/2019\/01\/Entertainment_Software_Association_Logo.jpg?resize=300%2C129 300w, https:\/\/i0.wp.com\/popculturenetwork.com\/wordpress\/wp-content\/uploads\/2019\/01\/Entertainment_Software_Association_Logo.jpg?resize=768%2C331 768w, https:\/\/i0.wp.com\/popculturenetwork.com\/wordpress\/wp-content\/uploads\/2019\/01\/Entertainment_Software_Association_Logo.jpg?w=1894 1894w, https:\/\/i0.wp.com\/popculturenetwork.com\/wordpress\/wp-content\/uploads\/2019\/01\/Entertainment_Software_Association_Logo.jpg?w=1280 1280w\" sizes=\"(max-width: 640px) 100vw, 640px\" data-recalc-dims=\"1\" \/><figcaption id=\"caption-attachment-12163\" class=\"wp-caption-text\">Entertainment Software Association Logo<\/figcaption><\/figure>\n<p>&#8220;The impressive economic growth of the industry announced today parallels the growth of the industry in mainstream American culture,&#8221; said acting ESA President and CEO\u00a0<span class=\"xn-person\">Stanley Pierre-Louis<\/span>. &#8220;Across the nation, we count people of all backgrounds and stages of life among our most passionate video game players and fans. Interactive entertainment stands today as the most influential form of entertainment in America.&#8221;<\/p>\n<p>&#8220;2018 was another record setting year for the U.S. video game industry as consumer spending jumped 18 percent to over\u00a0<span class=\"xn-money\">$43 billion<\/span>. Whether it was playing on the go on a mobile device or at home on a PC or console, consumers of all ages and interests found compelling content that delighted in 2018,&#8221; said Mat Piscatella, video games industry analyst, The NPD Group. &#8220;Console, PC, and mobile platforms all saw significant growth, while developing portions of the market like subscription and streaming services gave us a peek into a future full of possibilities for the industry and gamers.&#8221;<\/p>\n<p>Both hardware revenue, which includes peripherals, and software revenue across all platforms (console, PC, portable, and mobile), from physical and digital sales, including in-game purchases and subscriptions, experienced record growth in 2018.<\/p>\n<div>\n<div class=\"divOverflow\">\n<div class=\"table-responsive\">\n<table class=\"prntblns\" border=\"1\" cellspacing=\"0\" cellpadding=\"0\">\n<tbody>\n<tr>\n<td class=\"prnsbts prnrbrs prnvab prnsbbs prntac prnpl6 prnsbls prnpr6\">\n<p class=\"prnews_p dnr\"><span class=\"prnews_span\"><b>U.S. Video Game Industry Revenue<\/b><\/span><\/p>\n<\/td>\n<td class=\"prnsbts prnrbrs prnsbbs prntac prnpl6 prnsbl1\">\n<p class=\"prnews_p dnr\"><span class=\"prnews_span\"><b>2018<\/b><\/span><\/p>\n<\/td>\n<td class=\"prnsbts prnrbrs prnvab prnsbbs prntac prnpl6 prnsbl1\">\n<p class=\"prnews_p dnr\"><span class=\"prnews_span\"><b>2017<\/b><\/span><\/p>\n<\/td>\n<td class=\"prnsbts prnrbrs prnvab prnsbbs prntac prnpl6 prnsbl1 prnpr6\">\n<p class=\"prnews_p dnr\"><span class=\"prnews_span\"><b>Growth Percentage<\/b><\/span><\/p>\n<\/td>\n<\/tr>\n<tr>\n<td class=\"prngen6\">\n<p class=\"prnews_p dnr\"><span class=\"prnews_span\">Hardware, including peripherals<\/span><\/p>\n<\/td>\n<td class=\"prngen7\">\n<p class=\"prnews_p dnr\"><span class=\"prnews_span\">$7.5 billion<\/span><\/p>\n<\/td>\n<td class=\"prngen8\">\n<p class=\"prnews_p dnr\"><span class=\"prnews_span\">$6.5 billion<\/span><\/p>\n<\/td>\n<td class=\"prngen8\">\n<p class=\"prnews_p dnr\"><span class=\"prnews_span\">15%<\/span><\/p>\n<\/td>\n<\/tr>\n<tr>\n<td class=\"prngen6\">\n<p class=\"prnews_p dnr\"><span class=\"prnews_span\">Software, including in-game purchases and subscriptions<\/span><\/p>\n<\/td>\n<td class=\"prngen7\">\n<p class=\"prnews_p dnr\"><span class=\"prnews_span\">$35.8 billion<\/span><\/p>\n<\/td>\n<td class=\"prngen8\">\n<p class=\"prnews_p dnr\"><span class=\"prnews_span\">$30.4 billion<\/span><\/p>\n<\/td>\n<td class=\"prngen8\">\n<p class=\"prnews_p dnr\"><span class=\"prnews_span\">18%<\/span><\/p>\n<\/td>\n<\/tr>\n<tr>\n<td class=\"prnsbt1 prnrbrs prnvab prnsbbs prntar prnpl6 prnsbls prnpr6\">\n<p class=\"prnews_p dnr\"><span class=\"prnews_span\">Total:<\/span><\/p>\n<\/td>\n<td class=\"prngen7\">\n<p class=\"prnews_p dnr\"><span class=\"prnews_span\">$43.4 billion<\/span><\/p>\n<\/td>\n<td class=\"prngen8\">\n<p class=\"prnews_p dnr\"><span class=\"prnews_span\">$36.9 billion<\/span><\/p>\n<\/td>\n<td class=\"prngen8\">\n<p class=\"prnews_p dnr\"><span class=\"prnews_span\">18%<\/span><\/p>\n<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/div>\n<\/div>\n<\/div>\n<div>\n<div class=\"divOverflow\">\n<div class=\"table-responsive\">\n<table id=\"convertedTabled517\" class=\"prntblns\" border=\"1\" cellspacing=\"0\" cellpadding=\"0\">\n<tbody>\n<tr>\n<td class=\"prnsbt1 prnsbr1 prnsbb1 prnpl6 prnsbl1 prnpr6\">\n<p class=\"prnews_p dnr\"><span class=\"prnews_span\"><i>Source: The NPD Group, Sensor Tower<\/i><\/span><\/p>\n<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/div>\n<\/div>\n<\/div>\n<p>There are 150 million Americans who play video games, making the U.S. video game industry one of the nation&#8217;s fastest growing economic sectors. The industry provides more than 220,000 jobs in communities across all 50 states, and more than 500 colleges and universities across 46 states offer programs or degrees related to video games.\u00a0To see the full geographic diversity of the industry, visit\u00a0<a href=\"https:\/\/c212.net\/c\/link\/?t=0&amp;l=en&amp;o=2354137-1&amp;h=2079383878&amp;u=http%3A%2F%2Fwww.areweinyourstate.org%2F&amp;a=www.areweinyourstate.org\" target=\"_blank\" rel=\"nofollow noopener\">www.areweinyourstate.org<\/a>.<\/p>\n<p>Mobile spend data, which includes paid downloads and in-game purchases for mobile and tablet devices through Apple&#8217;s\u00a0<span class=\"xn-person\">App Store<\/span>\u00a0and Google Play, was collected from Sensor Tower.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>WASHINGTON,\u00a0Jan. 22, 2019\u00a0\/PRNewswire\/ &#8212;\u00a0The U.S. video game industry generated a record\u00a0$43.4 billion\u00a0in revenue in 2018, up 18 percent from 2017, according to new&hellip;<\/p>\n","protected":false},"author":2,"featured_media":12164,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"image","meta":{"advanced_seo_description":"","jetpack_seo_html_title":"","jetpack_seo_noindex":false,"jetpack_post_was_ever_published":false,"cybocfi_hide_featured_image":"","_jetpack_newsletter_access":"","_jetpack_newsletter_tier_id":0,"jetpack_publicize_message":"","jetpack_is_tweetstorm":false,"jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","enabled":false}}},"categories":[29,31],"tags":[107,417,414,199,265,416,36,413,415,143,418,250,144,104,103],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"https:\/\/i0.wp.com\/popculturenetwork.com\/wordpress\/wp-content\/uploads\/2019\/01\/Red-Dead-Redemption-2-4K-Wallpaper-1.jpg?fit=3840%2C2160","jetpack_sharing_enabled":true,"jetpack-related-posts":[{"id":20423,"url":"http:\/\/popculturenetwork.com\/wordpress\/2020\/05\/14\/industry-veteran-j-allard-joins-intellivision\/","url_meta":{"origin":12162,"position":0},"title":"Industry Veteran J Allard Joins Intellivision","author":"DiRT","date":"May 14, 2020","format":"image","excerpt":"Former Microsoft\u00ae\u00a0Executive and Xbox\u00ae\u00a0Co-Founder Returns to the Video Game Industry to Further Bolster Leadership Team and Launch Intellivision\u00ae\u00a0Amico\u2122\u00a0Game Console IRVINE, Calif.\u00a0\u2013\u00a0May 14, 2020\u00a0\u2013\u00a0Intellivision Entertainment, LLC\u00a0today announced that J Allard has joined Intellivision as Global Managing Director. 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